Hello everyone at PolyCount Forums, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. */ This is a work first and pay later, we…
Hey all, We are currently looking to fill a couple of art positions at Keen. For the Junior Environment Artist role, individuals must have working rights in the EU. With
the
Royal
Revolt
franchise
and
Olympus
Rising,
we
have developed two very successful IP’s
with more than 25 million installs and a very loyal
and engaged…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior 3D Environment Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field…
Hello everyone! It has been a little while, I've been working on this off and on over the last couple of years and I thought I would share an update: I have decided to go with Unreal for this project, I tried using marmoset with a cell shader I saw for it, but it doesn't work with version 4 and other initial tests didn't…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Hey @Fabi_G Thanks to your recent suggestions, my UV and baking workflow is going much more smoothly. However, I’ve run into a new problem that I completely don’t understand.
Here are the images. Island for picture maked biger so it will be easier to you to look out. It looks completely different from the errors I had on…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
I haven't updated my project for a long time and after seeing this awesome project http://polycount.com/discussion/comment/2387785/#Comment_2387785 I feel guilty for being so lazy, and I'm going to push a bit more this scenario, also I'm waiting for Quixel to release 2.0 and make the jump to PBR technology. Because all you…
Hi Polycounters ^^ There a mini update . I made a paintover ( left ) and faster render (right). I wanted to try to blend """2 style"" ( it's not style but render ^^ ) from handpainted for the main part to PBR for the base. For me the both are cool because on left we style in the same style/render but on right we have a…