Hello @Noren ! I hope you are doing well! Thank you again for your continuous support! Yea, I wanted to model the screen ornaments because I wanted the depth and it's the centre piece too look at when you enter the room~ I have started texturing for all the assets created so far. Here are some interior screenshots from…
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
Hi guys! I've decided to take a shot at the Mixamo Fantasy character competition... I'll be creating an Archer-type character this time and hope to get crits from all the talented peeps here ...now for my WIP...my basemesh that I need to finalize for sculpting :) cheers! :poly121:
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
I always thought you never used externals in the workplace due to stuff like this happening? Hope both developers recover from the pirate, seems this might hit up a new type of security with two leaks in such a short span.
I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
Thing I'm most disappointed about is that Megan Fox hasn't helped me out once... I mean if that isn't false advertising then I don't know what is. I'm willing to give it a few more days but if she doesn't turn up by then and help me rank up, I might have to write a letter of complaint and demand my money back. I hope…
sucks to hear transformers was awesome! I hope publishers start realising that these type of games dont make money anymore people expect more nowadays. hopefully this drives activision and other pubs to focus on less licensed and more original IP.