Most of the time I wear a headset to keep myself close out to the world when modelling and compositing a scene, but it hurts the ears after a while. So the songs I listen is mostly soundtracks from games, Check out the Ost From: - Amon Tobin, Splinter Cell Chaos Theory. ( Takes alot to Appreciate that. ) - Mirror's Edge =]…
Damn Sexy Games Inc. has been strategically growing during the past few months, growth is booming and investors are talking. We have formed great collaborations with todays top Massive Multiplayer Online Game technology companies all the while designing a unique, fun and socially appealing MMOG. We are only hiring the…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
Ryzen 9 or Threadripper no questions! (Obviously, if all you do is 3D creation and seeking to make a living out of it) - Ryzen 9 has more cores and higher CPU frequency/clock speeds, and better single-core performance. (especially go with the Ryzen 5000 series) - And threadripper is even better when it comes to Its core…
Hey Polycounters, I've created a ward for Dota 2 based on the mechanical characters specifically Clockwerk. I've spent about 3 days trying to get the animations to export and work properly in the Dota 2 importer. I'm using Maya and I've tried FBX exports and SMD and I have solved a lot of issues but the last still haunts…
Hey folks, I'm in a bind here, somehow something nasty got into my home pc and it won't go past the desktop anymore. It freezes after displaying the clock in the right hand corner, doesn't get as far as loading the program icons so something reall stopped it in its tracks as theres nothing i can do there. I'm wondering if…
Manufacturers(Asus, gigabyte, msi etc.) take Nvidia and ATI reference designs and build custom cards based on them with their own cooling solution and PCB layout. They usually offer 2-3 versions with mildly overclocked ones having ridiculous markup and a particularly stupid name. Nvidia used to sell the reference design…
In my experience BF:H finds more balanced games than QuakeLive!(which keeps on putting me in games with such pros that live and breathe Quake 3 for 24 hours a day 7 days a week), but it's definitely not as much fun. As a soldier try long range SMG + normal shotgun combo, it's a real killer(sniping snipers with SMG is fun).…
waiting for goaheads or instructions or decisions from higher ups when I'm on the clock, sitting with almost nothing to do... and them wondering why things aren't done when they suddenly ask for them the day before they're due? people who have no reason to be asking me to make a 2x2 pixel area more round.. without anti…
Yeah, I had a bit of fun so far. Found the cop and the Lumberjack. I really like the art style. I could see myself playing it now and then if it were more polished. I think the others hit on the bad spots pretty well. Somewhat annoying camera clipping and spinning. Zombies too dark. It's good that they come out of shadows…