1st you don't have enough polys in the wings to get the kind of subtle jiggle/wave he has going. If you turbosmoothed the wing webbing with iterations set to 2, it might get you closer. 2nd, you need to rethink the goat legs. Dig up some ref. They don't ever form a C, its actually closer to a human leg standing on its tip…
Could you post a copy of the rock you are using for reference, and an example of what you are trying to achieve? 2nd - what are you assuming the grout between the rocks made of, other than "black"? Varying the contrast of colors between the grout and the rock would be a good idea. 3rd - The "spikes" at the top of the wall…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…
As a rule of thumb I always try to come out with the most important details first. Make HR's job as easy as possible. 1st paragraph is just cut to the chase. What position, why that position. This is brief, you use the next paragraphs to dive a little more. This is to grab attention and not make HR search inside long…
Update time! I changed quite a bit. I went back to the sculpt and tried to tweak a bit. I pronounced the cheek bones a bit more (maybe too much now?) and gave the area around the mouth more volume. Then I basically redid the whole texture as I decided to put the neck and head together (before head and chest were seperated…
Cody, yeah, that's what I was going but then I got greedy and wanted to see if I could use that 4th channel. RyanB, that's really interesting. I'm guessing it's just a way to try to counter act the compression artifacts? I wish I had a better example ready, but this will do: I have all my maps with out alpha: set is…
@metalliandy About he date, I see..I just kinda shock at first that I thought the license was a subscription based model with a due date. And the thickness maps yeah it kinda make sense if you put it that way, thanks! :smile: I tried to experiment more with the workflow for Knald but now I found some strange result. What…
Well I'm still going to high school so learning.. But after all I'm interested in Computer Science but that's begining for me. Know basics of C++ and some 3ds max for now. My plans about university were studying programming but now I wanted to create my own models so later in future I can try making a simple, easy game in…
Hey OP, You can improve a lot. For example it still seems you are really weak on modelling. Can you maybe start doing these. It starts simple, but it is really good practice. http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146…
[ame=" https://www.youtube.com/watch?v=46xR70X21YY"]Content Patch - April 4th, 2013 - Ep. 062 [LucasArts, Ouya launch, SC2 WCS] - YouTube[/ame] Pretty much what you said, all the 'old school' peeps had long moved away from the helm and into other pastures. Don't forget that LucasArts also hasn't produced any 'critically'…