Hello. I made this for the Reallusion Digital Human Contest 2020, and won 1st place. https://www.reallusion.com/character-creator/event/2020-cc-digital-human-contest/winner.html Part of the requirement of the contest was to post WIPs of the character on ArtStation's blogging feature. So if anyone likes to see how I made…
yeah its not a head update but somes props I make for the same project a fireplace 844 tris 1024 diffuse and normal ,burned log 56 tris 256 diffuse and normal,render in unity (fire particules its not by my) and a big trunk 425 tris 1024 diffuse and normal
Yeah that texture will be much sharper once its remapped. I doubled the effective texture size that that piece uses to a full 1024 x 1024 square. I feel like I made it too green overall and want to go back to the previous style where there is more bark showing.
Substance painter. Absolutely nothing against the software itself, but damn is it a massive pain to work with in lower end computers like mine. Granted it's not allegorithmic's fault that I don't have a discreet graphic card. but it's hard to remember that when it's taking 30 mins between each stroke in 1024 x 1024
[ QUOTE ] problem is... how do you measure their 1024 levels of pressure? [/ QUOTE ] ha. indeed*. the big question for me has always been : how do you squeeze 1024 ( or 512 for that matter ) levels of pen pressure into 100 levels of brush opacity ? * taking your quote out of context
I have an image (screenie below is just a section of it) it's currently 2048*2048 but needs to be 1024*1024. Problem is the bicubic sampling in photoshop blurs/interpolates the lines and it looks shit. Nearest neighbor also does a pretty poor job. What other options do I have? I wanna try and keep those nice sharp lines:
TeriyakiStyle- Contest starts October 12th, 2014 at 11:59 PM Pacific Time (PT) The deadline for entries is December 19th, 2014 at 11:59 PM Pacific Time (PT) Winners will be announced and posted on Polycount on January 30th, 2015 at 12:01 AM Pacific Time (PT) xD
Hi Kosai106, This happened 100% of the time for CS3-CS5, but it's not been a widely reported issue for CC 2014. The fix bleeds over to all versions of PS however, so if you have also been experiencing it and we are indeed talking about the same issue, it will be fixed for CC 2014 as well. - Teddy
MayaLT 2014 now has MEL scripting and IK Handles, although these features are only available to Subscription (and rental plan) customers only, as they were included in extension releases. The downloadable trial is the 2014 launch version and does not contain the featurs from the Subs drops. This is consistent with other…
Importing it back into Maya is completely fine, same results as shown in my previous post. I'm using Maya 2014 service pack 2. I've tried different FBX file formats (2014/2013/2012) all of which were binary. And I am sitting around 35,000 tris