Hello, I'm writing a plugin in Maya 2018 that both reads and writes data to a TGA file. My plugin creates the TGA if it doesnt exist, otherwise it will read from and overwrite parts of the image. My problem is that consistently, when I read from the file, the first four pixels are always garbage data. so I lose those first…
Hello! This will be keeping a sort of timeline/journal of my process. I'll try to give a look at my thoughts, but I'm not sure how frequently I'll remember to update. Completed: * Nov. 12, 2017: Decided to join the contest and began brainstorming needed audio Hopeful schedule: * Nov. 13 - 17: Scout locations, test sounds *…
Care
Of Editions is a Berlin/Vienna-based label. We produce concerts and
festivals, and develop new forms of distribution. We're
preparing for a busy season of grant-hunting and we want to work with
someone who can help us with applications: translating between German
and English, doing application research, organizing…
Hello everybody, I am proud of to show you our very first game as BartuCem Games. We started to make game as 2 in June 2017 and a couple of months later , we had a company. In January 2018 we finished the game as 3. We learned a lot with this game and we have already started to work on our next title which is for PC. Now,…
Hi Everyone, I just picked up Toolbag 4 and it crashes with my decimated model or any decimated poly model of any size during Image or Video Turntable renders. The scene is basic with a few lights and vertex colors on my model. I restarted, rebooted, and reinstalled a couple of times and no luck. I'm running a late 2018…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Was watching "ZBrush 2018 - ZBrush Guides: Make it Happen in ZBrush! with Pablo Muñoz Gómez - Episode 3". He showed how to smooth without shrinking by +shift, +LMB, +ctrl, -shift. Nice feature, though as far away from being intuitive as it gets. Say I found this combination somehow and trying it out. If I would test it on…
I'm working on my hard surface modeling, I mean, really working on it, so I found this concept that I thought would be good. Turned out to be more than I thought! This one actually just kept popping up when I looked for sci fi reference. Here's the hi poly. I want to texture the hi poly too, but ultimately get a game res…
Ty benjammin for being respectfully appropriate and not condescending, just to add to that remark but they are feeding into the machine, tencent is not great. https://www.youtube.com/watch?v=EGuWfjvBNwE & 2nd comment and there is an epic video there you can also look at since tencent has their hands in there also? so if…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…