Ive been exporting for little over 30 minutes and Im already frustrated with delete history, freeze transformations and then export. Anyone know of a good automation similar to TS_Tools? I used this when I was on Max and absolutely loved it http://www.tomshannon3d.com/2014/07/tstools-first-release-ue4-mass-fbx.html
Hello I am current having trouble with the Uvs on my fully rigged model in Maya 2014. When I move the model with controller and i look at the UV editor i notice that the Uvs stretch and distort. I was wonder if that is normal or if the Uvs are not suppose to do that when you move the mesh with the control?
This is the WIP thread for my animation. *Edited 12/19/2014 Final Render Concept by Chris Battles: "The Beast" from Samurai Jack https://www.flickr.com/photos/chrisbattle/2559441496/in/photostream/ 3D Model done by Adam Brooks: Rigging and Animation Zachary Thorpe(Me) http://youtu.be/HViv8jCsAb8
Hello all. Right now I"m working on a assault rifle I call the ACAR. I made the model in Maya 2014 and made the texture with Quixel Suite. The screencap are from 3Do. This is still a WIP and I"m looking forward to feedback on what I can do to make this weapon more awesome.
I did it from 2014-2018. You absolutely can. The work is TOUGH, because youre beholden to the whims of whatever ad company, or client you've got at the moment, but the work is generally steady ( provided you do a good job).
Interesting how he predicted it would be ready for new consoles in 2009 with 20 cores, and now its changed to 2014 while we are stuck with mostly quad cores (How many FLOPS are we at roughly for consumer gradwe gaming?).
The second one for sure. If you can't think of something to put in his hand, maybe try some kind of Bruce Lee hand gesture. Something like this - http://geeknation.com/wp-content/uploads/2014/05/Bruce_Lee_Pic_1.jpg
If you're on PS 2017, that would probably cause this. Use PS 2015, 2014, CS6, CS5, or CS4. If it still persists afterward, my recommendation would be to install the Suite to a new folder - like *\Quixel SUITE 2.2\ instead of the default.
This should give you an idea of what employers want to see. One of my art tests from 2014. https://www.artstation.com/artwork/9NwXO Final Render : High Poly : Low Poly (wires) : Low Poly with Normals + AO
I've tested it and in 2014 it doesn't work! :( (right image is from 3do/ddo model viewer in PS) edit:same in 2015, even worse :/ how did you check it guys?? It's not working and I almost can't work! :( <wtf autodesk?>