stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…
looking good, a strange subject with odd proportions tho Rubber came out great and materials in general look pretty authentic, although there is not much traditional wear Some things; The bottom of the grip is super spiky even tho you could easily round it off by just moving those vertices up a bit The material of that red…
Hello guys, First of all Happy new year to every one. @Stavaas Yes indeed, I did removed all the stains of the first scene, and I removed some more in the second scene. I will try to improve some other stuff like you said on this scene, cause there is a lack of detail. @Dweenietodd Thanks for the kind word and the follow…
Cool idea, you have a nice base to
start from. F1-44 Everything here is pretty static.
A good tip I learned is: when doing a motion, use the “largest
control” to sell an animation. For example: when doing a laugh you
could just animate the head, but to really sell it you want to add
his hips and gut to involve the whole…
Looking good! I'd recommend bumping up your dynamic shadow cascade to 4 if you haven't already to get rid of those jagged/pixelated shadows (especially evident on the backwalls.) Another trick to increase dynamic shadow fidelity if you haven't already is to open up your scalability settings in your unreal…
Command Line Values to Tweak: r.Shadow.FadeResolution - controls how big the light has to be on the screen before it *starts* to fade out. - Default Value: 64 - Can lower this value to keep shadows from fading out at further distances r.Shadow.MinResolution - controls how big the light has to be on the screen before it…
ok in Sweden there is this store and it has a competition, some people (fools) have been standing in line for 20 days now... camping and stuff... Playstation3- * the 10 first can buy PS3 GTA4 bundle for 1kr * 11-60 can buy GTA4 [PS3] for 1kr Xbox360- * the 10 first can buy Xbox 360 Elite GTA4 bundle för 1kr * 11-60 can buy…
They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…
Looking at your work you should slow down and focus on quality with smaller props. When I look at prop art I would much rather see something smaller where the artist took extreme care than something larger that is simplified or sloppy. I would suggest you focus on how things fit together, how things are constructed, and…
You're on the right track. Texture-wise, I'd suggest you play around with the specular maps some more. Have a look at some wood-grain alphas like this one: http://www.creativecrash.com/system/photos/000/011/555/11555/big/screen1.jpg?1251121141 You could also use that to develop a normal map on your model. If you have a…