I like this idea. I often have little questions that don't deserve their own post and feel bad making new threads for them. I have a question about the project all tool in zbrush. I'm trying to project the detail from a hardsurface armor piece to a low poly retopologized version with UVs. I've stepped up the polycount of…
It would be better to have 1 AMAZING piece that shows a mix of organic and hardsurface work then a number of bad ones. If your trying to get a job as an environment artist why would you have characters in there? It only shows employers that you don't really know what you want to do. "Oh he has props and environments and…
It's great for background stuff and can work individually within instances. But it will still break normals on hardsurface types either way. It has good edge detection tho and lots of sliders heh, which is more advanced than most optimizers we've tried atleast.
No links to tutorials, but there is a link here on polycount that will help you create your model and the details through using booleans. In anycase its a darn interesting thread: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Applied for 6 weeks leave away from my bill paying job and most likely spending alot of it trying too breath life back into my 'never ending' dormant hardsurface WIP...sad! I know but nonetheless hellovalot more fun :)
Hello! Idea took from my concept of Rabbit Girl I did this project for my pleasure That only highpoly and polypaint and few hardsurface and rendering ) Enjoy ) Concept https://www.artstation.com/artwork/lV1lGa More render Picture there https://www.artstation.com/artwork/VdNZ1R
Just a teeny difference of preference in core hardsurface modelling app coupled with aesthetic genre. Basically a gift too self, really. Namely Tim Bergholz's yummy Mech (Complete Edition) series, practically a steal at USD$39 :D https://gumroad.com/timb
If you need some Ideas for the upcoming ;) HardSurface Bust Tutorial :D just go to Artstation and type in "Mecha" There are some great Robots. I like these a lot: https://www.artstation.com/artwork/6Bdax https://www.artstation.com/artwork/JbxVZ https://www.artstation.com/artwork/DdewO
what do you mean by this? As for screenshot what in particular ? Here is the thread . http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest and here a related question http://polycount.com/discussion/173606/answered-high-poly-workflow#latest
What scale is this? i looks like its table top size to me, It looks more like a hard surface modeling exercise than an actual working model. The hardsurface modeling is really nice but i dont think it works as an anti air battery.