Thank you for your interest. Overview - 2D Concept artist - Freelance - long-term, low/mid frequency work My name is Kevin and I founded a startup called Crowbox to work fulltime on my first own video game project, felt unchallanged by the industry-work I experienced. Some prologue first I had this idea of a game some…
What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…
Good job on modelling the figure and the clothing. I dont know Goku and am not a fan, but humanizing a character seems pretty tricky. Here is a pretty good example I think. The hair eyes and elbows need work. Maybe try more realistic hair on your model, it looks like steel wool atm. Give him some elbows and remodel the…
A scene like this should be fairly simple to convert into modular assets. I would start by literally removing any geometry that is similar to any other piece. It also depends on how far you want to push the modularity, for example that centre piece (can't remember its name for the life of me) could be made up of 1 piece…
Hello Polycount Community Version 1.0.2 is on its way ! This is a small update, but you'll be able to say hello to our new little Unity friend inside an example scene included in the package. Game Shaders 1 - Dota 2 In this example you'll be able to take a look at a basic material setup and understand how to build…
I was thinking for about specuar maps and it occurred to me that use a texture could in some ways interefere with the specular look. For example a spec map would be used to make sure for example the beard line is not shiny (for a simple example) the cheeks nose etc would be normally be slightly shiny. Now using a texture ,…
I Have some suggestions: - Patterns type 1: Patterns like layer styles (can be used for "details" effects within the alphas that are generated by Ddo. For example a custom grunge or scratch texture used as a fill for the Ddo detail. I believe these are being implemented in an upcoming version. - Patterns type 2: (Patterns…
well if you're going to thread-watch, then you get the consequences. yes, as i just said, i think you need to go back to thumbnails now. i posted my thumbnail example for a reason--compare them to your thumbnails from the first page of this thread. we're not talking silhouettes. silhouette thumbnailing is well and good,…
Hi guys, I'm working with Maya for a while now, but I feel a lack of new features with Autodesk's 2015 softs. When I see both modo or Blender, I think that these softs have a more promising future than 3ds Max for example. Meshfusion is a good example IMHO. This is just an amazing feature. And the economical aspect is…
If i understand this correctly you want to change all textures but not with some internal settings (nowadays maybe with nodes). So maybe with some node based images processing tools.. like for example mentioned here: https://www.pixcores.com/2022/01/4-free-open-source-node-based-image-editor ?? So you can use the same…