Hey everyone! This is my first post on Polycount, so I'll make a short introduction here! I'm about to graduate from the university of Skövde as a Bachelor in Arts. And now over to what I'm working with atm. I'm currently working with a character that should fit in the Warcraft universe. I'm aiming for the same art style,…
Hey guys! Hope you had
a great Easter! Concept is done by the
amazing concept artist, Carlos NCT Torres, who I brainstormed together with.
Carlos and I decided to go for a bad ass robot with a small environment. As I am going into the deep with hard surface modeling, I am doing a lot of research
into references and hard…
Hello. We are 4584. Studio. We are looking for a props modeler that's able to create realistic looking models, as well as texturing them. It's your choice what softwares you're going to use. We are working on a 3D puzzle game. Well, not your everyday puzzle game. These puzzles are so difficult that we doubt that there's…
Techland is looking for experienced 3D Artists. Your main task will be to create 3D models for our next big title. Your everyday work will include: * - creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, * - creating 3D models according to…
Hi everyone, I've really enjoyed viewing the artwork on the site for a while now, but this is my first time sharing my own artwork. I was really dissapointed by the Cobra commander in the recent GI Joe film so it inspired me to create a piece that is more of an evolution of the original character. I always thought that the…
nice way to distort my words :) . And i'm said english it's not my first language... incredible. I'm not saying that man. If you read well, what is said was as response to Bek, he pointed me this: "in fact helping others can benefit you too". And i'm not agree with that unless if you are a rookie or a noob. I hope it's…
I thought I would just do a date to day update but post a few days in one as not to spam :) Monday Week 02: Post weekend funk. After having a day and now re-looking at the train, I realise there are quite a few bits I want to change, I feel like the material properties aren't quite right overall and some normal variation…
I find it interesting how a lot of people are not posting here. I think in general this is a really healthy information and I would say do not be scared to post your experience. The only way to improve on it is really to talk about it and expose it. A lot of great points... I agree with a lot of stuff said above. The most…
Hey Heytch, Sounds like you have a dream and are not being patient enough with yourself. I have 4 kids and have been married going on 16 years, I have been in the game industry for 13 of those years. The game industry is fickle, and I dare say you have to be among the very best these days to find that solid studio job,…
The presentation of the guns would be my biggest criticism. The blaster is never really shown in a flattering angle where its easy to tell what it actually looks like. A lot of the pictures have it facing the camera almost directly as well as some hefty depth-of-field also obscuring most of the model. Something like these…