Hey thanks for the feedback, @Bomb_Bear This project took a while to render and this particular area put me off as well, I guess I was more focused on the lighting. I soon realised that I hadn't been utilising the hard/soft edge tool in Maya and I haven't had the time to rerender. @Dpowell94 I realised this as well and…
Ok, I am on my next model. I have a flat face subdivided, how can I get the vertices into a curve, so one side of the flat face becomes round? e.g.: in blender I would do that with proportional editing and then drag a vertice/ edge and the others would would follow, so a nice curve would be the result. Furthermore, I…
@Gamer_Alien: You should always have smooth shading on, if you want an edge sharp, you should mark edges as so (with the desired edge selected, 'Ctrl+E' > 'Mark Sharp') and use the 'Edge split modifier' with 'Edge Angle' unchecked and 'Sharp Edges' checked instead. When subdividing the base model into the highpoly, use…
Use more geo. Unless it's for an low poly game or it's really small on the screen I would use more geo to round the edges, define the chamfered edges and give more details. Also you missed a lot of details (e.g. at the top on the side is a part in the concept which is missing in your version) and didn't got the shapes…
I think I would generalize it. Increasing the selection range should affect the selection of objects/components in general, not just the Editable Poly preview selection range. Also if you dissect maya's selection behavior it's a bit smarter than just having selection range. E.g. if you are in vertex/edge mode and hover…
hey, great to see your progress 👍️ Regarding the texturing, I think you could make the bone spikes more readable by reducing/controlling the noise/normal details and adding some gradients along spikes/teeth, directions (e.g. seperate planes pointing downwards) and highlights (edges, maybe most smooth from usage). Right now…
While this is focused on Toolbag 3's baker, the following tutorial covers all of your issues and then some: https://www.marmoset.co/posts/toolbag-baking-tutorial/ Check out the Basics and Best Results sections. "I never said that it is "pointless to worry about smoothing groups", quite the contrary. What I am saying is…
I quite have blender experience and i started to use 3ds max. Today i tried to UV unwrap my model and i put some seams at wrong edges and i realized that after i peeled the object. Then i wanted to delete some seams which actually indicated as green edges. I couldnt make it with alt clicking or something else. The blue…
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