People have been through that, It's not about the result being good, it's about something that defined the very soul of the series being removed for no good reason. So yes, modern warfare series would still be a really fun series even if it was civilization: modern warfare, but it wouldn't be civilization. Fallout 3 was…
i'm not a professional interviewer, just want to offer some free advice and some good words. these people interviewing you are normal people. definately tell them the good things. that's why you're there. they want to be convinced to hire you. definately tell them your good qualities. be real. you don't have to gush about…
^ yep, only it will be found under Customize > Customize UI > Toolbar tab > Category: PerisTools . Then you can drag and drop "toggle bottom bars" into a toolbar. Or go like buddy suggested to the keyboard tab and bind it to a key, or quad menu, whatever... Or if you really want to drag and drop the script. Delete the…
Agreed, a few bevels won't make a dent in the fps and they'll help so much. Like Shep mentioned it will help average noramals around the corner. This thread covers it pretty well: http://boards.polycount.net/showthread.php?t=50588 I think there are a lot of micro scratches and noisy damage details that are kind of robbing…
I got myself a nice job and about to move soon :) Acidrain: I can PM you the source as well - its not big yet and probably easier to overlook. The most vital and important parts are the cam.get2d method and the rendering class that loops through the objects and faces to display the triangles, focus on those and you might…
Thats a nice start. I could never get my head around that edge extrusion modelling method. As a crit, I would say that currently (although this is based on my preferred method) you have too many polies in the scene. Not too many for the head, but too many there at this point with not enough definition. its often easier to…
hey guys, over the last few days i've been working on this: I'd love for people to play around with it and let me know what they think. http://crazyferretstudios.com/public/PhysicallyBasedLighting.upk The reason i made this was to get used to a newer way of working, with the industry moving toward a PBR setup, and very few…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
"The selected Previewing Channel '0' contains data. If you continue, the current data will be erased" I define all my smoothing groups. Export as fbx. Re-import the same fbx object. Then if I try to edit the smoothing groups again, to modify something, I get the aforementioned error message and all my smooth groups are…
Hello! Good stuff here, and could be even better with some polish. I'm not much of a zbrush guy, but here's what I've got for you- 1. This topology is a little weird. It's understandable to put more geometry in the face of a bust for detail, but the contrast in density between her face and another piece of geometry that…