According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
That was it Bek (cavity). Thanks! Thought it was only using the cavity for additional material details (dust/etc). Wouldn't have though it would have done that on all materials by default. Is there a way to make it use cavity per material versus entire diffuse? Per rest. I mean say the stock bronze material. Editing the…
The output dimensions in RTT take priority, RTT doesn't take the dimensions info from the material. Max will bake to whatever dimensions you set in the Render To Texture window. If your UV layout is 1:2 and your output in RTT is 1:1 it will be squished. IF your UV layout is 1:1 and your output in RTT is 1:2 it will be…
Still struggling on attempt 5 but trying to start attempt 6 and sit this out. I'm starting to get the artifacts banding issue again even though it's at 2048 resolution. Top image shows before I do some slope blurs and below shows what happens once I apply 2 slopes. In the past I've discovered two reasons why this happens,…
Hey Jeremy so I DLed the file, removed the lights and resaved but still it was not as responsive as it should be around the 4 million mark (your level4) and subdividing to 16milions was simply annoying to work with as you say. Viewport just wasn't smooth. Now to compare I took the default bull and default human body meshes…
Oh that's already looking great ! I suppose you're fetching the name of the above layer and jumping explicitly to that ? Looks like it's working well. As far as I am concerned I wouldn't mind at all using AHK to handle the mapping (although I suspect Photoshop would still see the original input ? Would have to test it.).…
Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
Are you sure your lightmap resolution is high enough ? That's what your blocky shadows made me think about first. Check in the Static Mesh Editor : Go in the Content Browser, and double click on your static mesh. Also check in the StaticMeshActor Properties to see if the override is activated and bypasses any settings you…
The benefit of having more RAM is that other programs (OS etc.) can use the extra so you can always have 4GB dedicated to ZBrush, which reduces the need for the use of virtual memory/paging files etc. :) ZB5 will be 64bit, iirc. @Nitewalkr, One thing that might be worth checking is the value that is set for your Compact…