Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
Hmmm nothing I know.... Basically the FBXExport function is a entire mel function. We can't use it like : file -f -typ "FBXExport" -es "c:/aaa.fbx" Maya doesn't understand it. only "FBX" works. Here are all the Mel function for the FBX exporter : * FBXExport -f [filename] * FBXExportAnimationOnly -v [true|false] *…
how about you, hawken? what's up with your CRAZY 3D PIXELS?? i know it's a pixel-y self portrait, though. you don't need be 'splaining that part. what's the deal with the row of little icons above the head? THE FAMOUS ASTROMAN: mine is a smaller version of that sig i used on the old forums, which in turn used to be…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Hey everyone, I’m Antonis, a 3D artist from Greece. I’ve got around 4–5 years of experience working in medical animation as a 3D generalist, and I’m currently trying to land a job. I’d really like to transition into the gaming industry, ideally as a prop artist. Lately I’ve been applying but not getting any callbacks, so I…