Also, keep in mind, time frame. If time is not an issue, it'll be fine. But the U.S. takes quite a awhile to issue work visa's or to do immigration without a company sponsoring you (and only really bigger studios have the financial backing to support someone from over seas instead of a native to call you over.). I just…
Thanks! I used mental ray with the following settings: Final Gather Medium, Sampling Quality 1 min/ 4 max, Type: Mitchell. Everything else was pretty much set to default medium. I hope this helps!
First thought was...wheres Belarusian? Anywho, was watching this a few days ago. Saw some photos from BigPicture. It really pisses me off when people pull that type of blatant crap. Hope the best for yeah mate :\
Hey @Noren I agree with you and I fully understand why @MBauer17 may have been worried. Her worry is valid, and that’s exactly why I’ve taken the time to offer clear, detailed explanations. That said, the insinuation that anyone’s work was taken advantage of is entirely not okay. And it’s important to draw that line very…
Hi! Cool stuff, fun ideas there! :) So, the first animation, the guy with the chain. A few things: * It's really important to get the arcs nice and smooth, especially with the visible trail. It just looks dirty and unpolished, and many studios won't accept animations with even cleaner arcs (but still with small defects)…
I did read it, I just really was hoping their was some space type indie or commercial games out there that had very close looks to it, before I choose a design style, I was just putting some ideas together. thanks
dont laugh at my skills, but i hope to make a diorama type dealie where a zealot is fighting a hydra to the death while falling off a cliffside. place holder concept art below: and yes i help make games for a living
agree. So many times I've destroyed the base of a tower hoping to see all the people above scream for their life as it falls. lol. really though i think one of the blocks atleast works with gravity. think it was the sand type block.
Thanks, Was hopeful that would work but alas it did not. I tried both mesh types and still got the same error message that says the two meshes must have the same number of point, choose the correct subdiv level and try again.
The game is a PS3/360 excluse, no PC version that is, not just a 360 exclusive. :) Either way, it looks pretty good. :) I enjoyed it very much, and am hoping the PC gets an update to BF2, as in same type of gameplay, just newer engine. :)