Think I've got a bug on 1.7.1: EDIT — Better summary after more testing: exporting with converted maps will randomly export at a lower bit depth (16bit png exports as 8bit half the time). Confirmed happening with the following converted maps: normal map (directX), diffuse (greyscale and RBG), specular (RGB). Have not yet…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Hi, I'm trying to export a marmoset viewer file for artstation, but the results look very different from what I see in the viewport (as you can see in the image attached). I have no idea why its doing this, but it looked like the lighting was different from my viewport, so I deleted all of the lights in my scene and…
Hi Trying to troubleshoot a 2 player, turn based, board game application. Right now I have assigned the actual game board and game pieces as the Player Prefab using the Lobby manager class. Since this board game is actually comprised of 2 boards it makes the most sense (after configuring their board each player sees 2…
*What EQ already said*, but also...the file name issue with the export dialog is a known issue. Autodesk switched some things around with their latest SDK which has caused the default .ma extension to be appended to all filenames from our exporter. There will not be a fix for this, so regrettably you must continue to…
you might find that your publish settings need adjusting - i haven't generated an sbsar by hand in years (all automated now) but i vaguely remember there being specific things you needed to fill in to get it to export at a fixed size. it'll be in the docs somewhere
Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
I have a question, I tried searching for it here but man...61 pages is a lot. Anyways.... When I export from zbrush to 3ds max, they align perfectly, when I export from max to zbrush it aligns perfectly...but when I export high poly from zbrush to xnormal and low poly from max to xnormal, they don't seem to match up...I'm…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…