Hello there. My game features a player answering questions by going through a door, corresponding with their answer, which spawns a new room and a new question. There are 3 paths the player can take. You can see how the first level looks in the first image I've uploaded.…
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…
Happy the film had some better ref for you. It's looking much better as a likeness now, good work. I would raise the corners of the mouth slightly and pull them forward. Youre loosing a lot of her face in 3/4ths view. Also pulling them forward will get rid of that old man face thing you have in the side view. Double check…
Adam, http://udn.epicgames.com/Three/MeshPaintReference.html It goes over mesh paint and what all the knobs do. Another great thing is that you can also paint colors into many meshes at the same time, making it a great tool to punch up the lighting and unify the scene with subtle colors. Paint a dark color around the base…
Double posting yet again! Well the good thing is that I did what you tolled me SirenBlue, about using the reflection option, and it work... sort of. I still have a few problems with adding the shapes to the main model: 1) I can't seem to add all of the shapes at once without causing the model to disfigure, like it did…
The way that I've got it setup in my home is that the base stations are mounted to the corners of the room via small 3d printed mounts, allowing for a top down view from the base stations so that I don't lose tracking from high or low gestures. I've got a total of 3 in the room two in the front corners one in the middle…
Well, the problem seems to be that you aren't able to do a 3/4th face properly. Her mouth is far more in profile than her eyes. I think you'd be best off doing a bit of a 'structure' pass so to speak: Try to figure out each shape as a pseudo-3d shape, because a lot of your silhouettes are weak, like for example the…
Havent updated in toooo long, my bad :\ working on environment project for uni. Currently working on environment. Hand ins on the 4th and my laptop died over christmas week while at home so attacking it like mad. Bit of a link dump sorry. Where I was at 22nd Dec just before heading home with my "trusty" laptop. Working…
uncle: Thanks man. Good call on the head. I started with the head and its one of those situations where my process changed a little as I went so I need to go back and make it look like the rest. wretchedgoat: Thanks for the good feedback. Very good observation. The image helped. I am going to work on that now. darbeenbo:…
I would like to see you mess around with some proportions on the head. Certain features still look too similar to your X23 design. I'd widen or shorten the width of the nose, maybe even give it some more asymmetry in the primary and secondary. You could mess a little bit with the shape of the eyelids, jawline, and a couple…