do you use the 1st channel for your normal uvs and 2nd as the generated? if so.. you need to insert the correct channel number into "lightmap coordinates" -field somewhere in the mesh's settings so ue4 knows which channel to use for lightmapping
well here are the 1st screens...... http://kotaku.com/5486974/first-lara-croft-and-the-guardian-of-light-screens-details/gallery/ looking like a 2.5d shooter of sorts. really looks like a downloadable title, guess they are not aiming for the uncharted fans :P
I'm saying that KeyHydra is a 3dsMax and later Maya, hotkey manager for context sensitive actions. I Agree with that sentence ! i should hire you for marketing purpose thanks man ! Edit : I just updated the 1st post based on this discussion.
Some moar... working on a Maori character design: Getting basic head structure: Hairstyle variations: Face tattoo variations: Costume design variations: 1st attempt at modelling (before watching face anatomy sculpting tutorials) Actually getting the hang of it:
i enjoyed the 1st 5 hours or so of the original, and still pop it in every now and then to enjoy the free running stuff. im really looking forward to seeing the renaissance era city and how the da vinci style contraptions come into play.
its for MR, im texturing my 1st model right now and the whole material editor is rather daunting, ill probably post the final mesh with a generic render texture later today, and hopefully have a textured model tomorrow. hopefully
Assuming you're using max, rmb on the 1st snap icon on the top left and check vertex from the window. After that when snaps is on you can move your desired vert to whatever other vert you want and it'll snap.
Been working on this model on and off over the past few weeks. I plan on baking it down to lowpoly mesh for 1st person use. all that's left is stock detailing and the rear sight. C&C please. i did a test bake of the magazine in the ue3 engine to familiarize myself with it.
Hello guys! I'm building my first mecha. Here are some shots from 1st stage. You can follow me on Twitter for more frequent and detailed updates: https://twitter.com/Bieleckki This thread is also available on ArtStation: https://www.artstation.com/artwork/1nnA6o
So I was 1st time retopo-ying my way along the model until I realized that a couple of hours ago I might have hit the x-key by accident. Any chance of re-establishing the symmetry without doing all from the beginning?