cpu: i3 2100 ($125) mobo: ASrock 1155 H67M ($85) ram: 4gb (2x2) ddr3 1333 ripjaw ($45) gpu: nvidia gts 450 1gb ($100) total=$355 For the power supply just browse through neweggs selection that still fits into your budget afterwords and see what has a lot of good reviews.
Max viewport grabs. Couple of updates, full bake down to low poly. Sitting at around 5k poly's 12k tri's Xoliul shader is throwing up a couple of alpha issues, but apparently its because max messed everything up. It's nice to have the base down anyway, just have to concentrate on texture now. Edit: Some wire's
I'm not sure how much geo you have there, but less is more! May I suggest starting with a 128 Dynamesh or something pretty low res. Less geo will force you to focus on the large shapes and plane changes in the face (or whatever your modeling). At this stage you don't want to get caught up in all the details. Keep going:)
Just trying something out, since this is a scetchbook - i post things that arent't finished (bugged and shit) ofcourse! There's no hiding from ecapes and failures! :) Spent absolutely no time on the texture, it's just an overlay from cgtextures. The cracks and normal maps are the things I've focused on. And yeah, the…
mm 14 k is shit mate. i would seriously not take that salary. Im got offered 12k back in 2002 at Blitz Games I would look elsewhere if I was yu. you are what you earn and if you take that salary ,you are selling yourself short. ask them for 18 and see what they say seriously.
[ QUOTE ] texture challenges: themed 5 pack 128x128 single theme floor / wall textures that could be released as a PC texture pack [/ QUOTE ] I LOVE THAT IDEA GO GO GO GO GO. Seriously that would be pimpin. I'd be in for at least one, but probably a 256 would be a better idea, what would you use the 128's for?
Hey man, the texture is killing your sculpt and normal info. What res texture are you using it looks like a 128 or maybe a 256, extremely blury and dirty feeling. I would just apply the normal and AO to the model and see how it looks and then a simple flat color to let the details shine through and the maps do their jobs.
uh erm... i have 1.43 million visible polies in screen, 1.3 is from the bust itself, 39k from the theeth, 63k from the the eyes and 9k are his glasses, starting with a box i always end up with 5 million, so having a base that has extra subdivisions for nose and ears saves me one iteration
I don't know how much I'm going to be able to maintain this but... I think it will be good for me while I'm at school to take some time every once and a while and just do a quick 3d doodle. I don't have much time at school. At the moment I don't have much experience so hopefully there will be some improvement. :) Now for…
Hi all. I'm currently using Version 1.3 of the Quixel Suite. Whenever I load a transparency map into 3DO, from certain angles, it affects both the geometry it is assigned to AS WELL as the geometry below. I have included two images. In the first image, the transparency mask on the side mesh is working correctly but the…