For a hipoly you don't even need UVs. You can often just use a box projection it's done using the place3dtexture node in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-1CC2519F-4800-41C2-8348-3751A6F41EA3-htm.html to get noise along the edges…
I forgot to add the most recognizable person who exhibits this trait... https://www.billboard.com/articles/business/8457708/stubhub-top-summer-tours-2018-taylor-swift-ed-sheeran https://a57.foxnews.com/media2.foxnews.com/BrightCove/694940094001/2019/03/07/931/524/694940094001_6011111003001_6011106173001-vs.jpg?ve=1&tl=1…
I just checked again and here is what I see When I go to press 3 this message pops up I even tried enabling it to see if it changes speed then disabling it after enabling it to see if it changes speed But from the start the lag was so bad that I cant say it even makes a difference For reference may I know your PC specs? Im…
Okay here is the sample shader, actually it is pretty easy... 1. sample model: 2. second uv channel with the planar mapping from the front view: 3. initial material setup (parts are described in the comments above the expressions): 4. Actually it is done at this point, now look at the different states based on the…
Buuumping for justice. Have any of you MX518 users found a comparable mouse? I need a new one, and the 518's and 400s are upwards of $250 for new ones on Amazon. Every other mouse I'm coming across looks like it should be used to dice fucking onions, not control a PC. Should I risk buying a used one? I I'm going to try…
That covers UV splits but not hard edge splits like eltarbos mentions. It's been a long day and I'm having trouble thinking this one through fully. Also, what maya version? Looks like polyEvaluate got buffed in 2018. -uvEdgePairs(uep) would be handy here at least. (how do i escape this textual hell?) I think a script for…
Thanks for the suggestion Throttle Kitty. However I'm trying to keep a more sculptural based tool set for this particular workflow. While that technique would work, it has limitations in terms of smoothing onto a live surface. Quad draw does more or less exactly what we need, but I was just hoping that someone knew of a…
Have been working very hard over the past few weeks on a UE4 environment that I've submitted for the Grads in Games Search For A Star 2018 competition based on a piece of concept art for Assassin's Creed Unity: http://farm8.staticflickr.com/7467/15618632590_89512d132e_o.png I spent about 5 weeks working on it and have to…
Hey, was curious about how to go about doing something in Arnold for Maya 2018. I wanted to do a clay render of a character that already has displacement applied to all the objects. Is there a way to assign a new material to everything yet still keep all the displacements per object. I'm used to vray where its easier as…
Hi guys, Using Maya 2018 SP 3 on a MacBook Pro Mid 2015 I have a character, roughly 90K Tris, rigged using Mixamo. Every single time I move a control rig it crashes. Steps are: 1) open file 2) select rig control 3) move said control 4) crash... crash... crash... I've been trying for about 35min, and everyone in a while it…