Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below:
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
The way you took all the feedback, critique and suggestions on board and improved your work is impressive. Great example of taking it on the chin and moving forward. @ftsmith you will go far.
For example changing the color of my selected guides? I know the way with painting a region map and then coloring the guides with that, but is there another way? Just curious it would help me slightly..Thanks anyway!
Also depends on where you live, no use for a 3d game weapons artist in a country with no core game industry for example. Probably better to generalise in that case.
hey guys, can anyone tell me what would the price for creating a proffesional 3d charcter like from a AAA game ? For example like from Wolfenstein, Battlefield 4, etc...
Does anyone have a workflow or insight on how to make Specular maps for a "Face" sculpted in Zbrush ? for example if u only sculpted a face from scratch. No polypaint, just high frequency alphas applied for details.
Beginner looking to create some basic objects for free to anyone, would really appreciate if i could be given some tips of where to start a portfolio http://imgur.com/a/zWA6H its not much but heres is an example
How do I properly attaach equipments(armor) to dota heroes with blender? Example a cape, do I have to Parent it to the skeleton and attach it to the bones? if yes, then how do I attach it to multiple bones?