It detects shapes in the image - there's several ways to do that, it then generates a hull around them and uses some derivative of Delaunay triangulation to build the surface. It's 1980s tech and has been in Maya for over 10 years in one form or another It should be able to handle shapes that have holes so windows would be…
In my opinion assuming 'weapon' is a rifle?! tri count can basically range between 10 - 20k or higher for a low poly/proxy version, either portfolio still or in engine but mostly just boils down too an envisioned end goal. Also if memory serves, this Tim Bergholz tute I attempted last year came in at 19k though to be…
Quake will forever be in my top 10 games. My first experiences of 3D editing was the Quake Editor. I used to love making my own levels just by using trial and error. Shootable doors and secret passageways were always a favourite of mine. I heard a rumour they are making a new quake based on the first one (organic magic…
I had a similar problem a while ago.. used to have some troubles with USB dongles that were being detected fine by their drivers but not by the software that needs them (LEDs were working properly etc) for no apparent reason. Windows would also randomly play the disconnect/reconnect sound. It worked when I plugged them…
For max 10 it would be handy to to have a script that converts to edit mesh, converts to edit poly, runs an Edit Normals > RESET modifier, Reset Xform 3 times and Collapses all ... you know, just so we could run this at the end of every operation in the grasping for straws hope that the app wouldnt crash so often and the…
I reckon take the 2d reference pictures you have already and find some decent character mesh wireframes that people so kindly post! Use these as inspiration... Then... draw on your topology as a guide in like... 10 minutes What i did... instead of asking the very basics all the time ... I found one of the many other noob…
On another note, I would just add a measily 2 to 10 extra tri's at the problematic part to make your life easier. You can even compensate those more than adequately by reducing poly's on those 6 little cylinders. edit: and even more off-topic: you could easily share UV space for those 6 equal parts, no reason to unwrap all…
Games Owned:23 Games Played:10 Games Never Played:13 Percentage Played:43.48 % Total Hours:1808.50 Most of that time was spent in TF2, typically testing maps or sitting idle because a map finished compiling, launched TF2 but I wasn't home yet. Also most of the games it says I have never played are games I played like crazy…
you produced that kind of edge flow after 10 days? get the fuck out. . . . now come back in structure wise i think its off to a perfect start, just looking at the model i thought the stance is too wide and the head is set a little low into the shoulders and the thumbs aren't settled right but then looking at the reference…
Hey guys, one more update on this before I release the model. I wanted to practice 3-point lighting renders in Max. I used a white skylight at 0.46 (with shadows, 25 rays), a light yellow-orange omni fill light at 0.19, and a metallic-blue backlight at 0.54. The renders are in the gallery on my site:…