I've seen many timelapse sessions on youtube where people are beveling edges and interactively cycling through the fragment or segments to get the desired result. I know by default when you bevel, the In-View Editor for Bevel pops up and Fragment is already highlighted and you use the middle mouse button to drag the width…
that's fairly sneaky, I like the sound of it. we generate meshes that lod dynamically and a shader that compensates for aliasing/handles lighting (it's a more general cable-like thing rendering solution) but I'd probably go for something like that if it were just powerlines in the distance
Hey guys just finished a quick prop, I'm starting this sketchbook thread to stop spamming and creating new ones for each new model. Please feel free to critique away.
Nvidia users using HDMI output: You're most likely not getting accurate color and black levels without this patch. Taken from here: http://www.reddit.com/r/pcgaming/comments/2p3xs7/nvidia_users_using_hdmi_output_youre_most_likely/ It's a one-click patch to turn on Full RGB for your gpu. Maybe it'll be helpful for somebody…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Hello dear community First I grabdoc the heightmap and then exported it and put it into marmoset but it does not show properly and the edges are lower than the whole surface. Here is in ZBrush, As you see the edges are fine and equal with the whole surface: And here is the final result in marmoset toolbag, as you see the…
hey folks! It feels like a long time since I made a thread for arts, but a friend convinced me to dump all my stuff in one place instead of mucking up waywo with random images. Hope you dig it. Thanks for taking a look :) more on Artstation art direction by Ari Bilow and Mike Uziel
, who was also my character lead for half…
Feb UPDATE: We are still looking! Please read the posting carefully and send us an e-mail if interested! A small indie game studio is looking for a talented 3D artist for creation of high quality terrain textures for our game. We need realistic textures that look good from RTS-like camera perspective. To be more concrete,…
I know that quads are better, but this is faster than hand retopology? This is part of a piece that I plan on using in my portfolio so I want to ask if it will be an acceptable thing to show in my portfolio. (Texture is not final).