Thanks for the reply,guys.I am not actually doing it for a game.It is for an animation sequence heavy with fight scenes and the girl is gonna be darting around doing flips and wielding swords about,including summons and she has long hair and a cape. Imagine how heavy it will be to run simulation for these animation…
Egads you guys are fast. I'm working on my centerpiece man right now, (Do some of you people have these things just lying around in your previous works to import this into it?! I mean wow! Some people already have the thing done! I have a thing or two to learn!) This is where he's at right now, I'm planning to put an…
Firstly, here is exactly the tutorial I think you need. http://3dmotive.com/series/hand-painted-texturing.html Now, onto the things I've noticed. 1. Lighting is flat. Every element on the sword has an arbitrary lighting direction and it's destroying your form. Try and concentrate the highlight on the blade to a section of…
REGALIA OF THE BONE LORD 2.0 I just wasted the SK ultimate with this set Remade it, why? SK it's my favorite heroe and the set it's one of the most liked sets I've done and it's not ingame let's see why Changes: - Completely new cape, why? well last one didn't match very well with the original model bones, so the…
Okay, so here's how my gun turned out: 6281 tri -- 1024X2048 Textures Maya Viewport I ended up aiming for as close to 6k tri as possible, since that seems to be around where most next gen guns are that I've seen. Also, there are still some minor normal map issues, most notably on the sight there in the screen where the gun…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
I'm not saying D2 was perfect. But it did give you the freedom to experiment, and if they'd have put a team on that system to revamp it and balance it out, making the different skills more useful, it would have worked way better. I remember way back, nobody would EVER dare to make a poison dagger necro - but I was…
I remember there was a thread about that guy for a long time over at gamedev.org forums , from what I remember someone who was close to the situation I think one of the developers who he ripped off got word that he had went to Alaska to work on the fishing boats and swore off games forever , anyways I guess he was killed…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me: I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…