This prop is based on a concept by Ben Mauro (shown below). I can't really explain this fetish I've had with realistic/stylized, so either it's evolving or I should move on. Feel free to tell it to me straight! Anyway, I didn't skimp on the polycount: 7219 tri // 1024X2048 D/N/S Marmoset Wires(shield your eyes if you're…
LAST UPDATE : 11-27-2014 Hi everyone ! I joined the contest with a new skin for Sejuani ! (first sculpt contest for me ;) ) I try to make a coherent skin for it, so i wrote a little story. After a terrible battle with some white saber-toothed tiger, her warthog diedbut at the end she won. Now she wears an armor with the…
the sword on top is my version of the razor sword changed into a samurai sword was planning on changing it back to one handed but i kinda like it that way. it is pretty high poly ill post some renders when i have some more free time. Yes im planning on having a few more items.... Bow, Longshot, ocarina on a chain around…
I like his proportions. I think it might be more interesting if his shoulder pad was on the opposite shoulder from his shield. His hair could be thicker, and vary in lengths. His bicep/arms look a little blobby, you could work on them a bit, stylize them. His chest armor is missing something. Are they wooden planks? If so…
Robert, this looks like an interesting version of Kaneda's bike from Akira. Your topology in your wire frame view looks very nice and clean and I liked seeing that you played around with different colors. I would like to see some specularity added to the frame of the bike and to the wind shield because I feel the color of…
I hope it's not too late but you gotta fix her spine/pelvis! Here pelvis is currently super wide and it's position is too high. Her pelvis should be as wide as her shoulders ish.Once shrunk down you'll need to drop it lower so her spine isn't broken. Also you should work with a 16:9 ratio canvas because that is the ratio…
Started a bit of texturing. I need to put more work on the texture, especially for transition. I keep the grim, wear and tear at a pretty much low level on those texture as they are the ceiling one. I still need to make the trim one and start making the transition stuff as I'll have all the upper windows part textured. I…
nice work man, looks like you have hard surface modeling well under way :D . i have yet to model anything hard surface aside from weapons and a shield =P. and i have yet to model anything at all that's not from imagination. i think you did well in both the execution of hard surface and the accuracy of your mesh and maps.…
Hey one thing I noticed is that the pattern that u placed on the top and the back shield is not really a pattern that u see on armors. The pattern is called Kufic and this specific pattern that u selected is usually seen in things like interior tiling of mosques or wood carvings as the pattern repeats two terms "Allah" and…
thanks. coming back to this guy after a while. so i took off his ear type flaps, i just didn't decide where i was going with them. and i also removed the things i was starting to build on the side of his face there. it was going to be a sort of extendable facial shield/armor type of thing, but it was turning out to be a…