This prop is based on a concept by Ben Mauro (shown below). I can't really explain this fetish I've had with realistic/stylized, so either it's evolving or I should move on. Feel free to tell it to me straight!
Anyway, I didn't skimp on the polycount:
7219 tri // 1024X2048 D/N/S
Marmoset
Wires(shield your eyes if you're sensitive to lots of polygons):
Original Concept:
The terminal seems to be designed for a small alien, with perhaps huge gangly limbs to manage the hoses. Either that or I misinterpreted the proportions in my model!
Hopefully all this practice will pay off for Unearthly Challenge.
Replies
Either way the execution is flawless, I would love to see the flats as well.
Great work man!
-cheap
you did a great job
From the concept, it looks like the orange part is supposed to be a monitor or display readout. I would suggest adding one contrasting color within the near monochromatic orange to help it read as a screen.
Peris: Hmm.. yeah I agree the metal is a bit monotone. Maybe I can just make some more subtle hue changes so it doesn't stray too far from the concept.
oobersli: I changed a few things from the concept, but thanks for confirming that! I was wondering what people would think about the proportions.
Ged: The UV'ing was NOT the most fun I've ever had, no.
JasonLavoie: Definitely will be making a couple changes to the texture at some point. But, I'll post what I have so far.
Cheapjuevos: Oh, I forgot about the hi-poly. I should be showing that off too.
onionhead_o: 3rdly noted.
Vrav: You must have the same poly craze I do. We both need rehab ASAP!
thatnumpty: I was hoping no one had done this, it seemed like an obvious choice. HAH!
Snefer: Thanks Snefer. The excess polys really is just to experiment with various 'baked details vs poly' differences in the final render. I'd be more optimal with a game asset, hopefully HR people won't think I'm a total fool.
P442: 'Pretty good' works . I think I need to work on super clean results, this one still have some roughness in places. Good suggestion on the screen.
Ruz: Thanks.
Ark: Will post texture below. Thanks!
After getting a while away from it, I might take down the grain a touch. A little more color variation wouldn't hurt either, as mentioned. I suppose I can play with the spec as well for color variation.
Mostly I made some of the metals different tones from the others and added some stronger edge highlights and scratches. Hope this helps, some of it might just be personal preference.
Thanks again.
It's looking great anyway, I just used this as an excuse to paint some metal for a change of pace from working on my environment hehe. When is that UC going to start anyway? :P
I agree with zackF about the paint over.