Hey thanks for clearing that up Eric and yeah wasn't quite sure whether to open a solitary project wip or post progression via dedicated brawl 2 challenge page. Also earlier upthread I'd linked similar info about the 2011 contest plus winning results so cheers finding additional details, as well.
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hey everyone! I'm new here and wanted to get into 3D since my first 3D class. I'm more used to pixel art and what not but I will just show what I have done so far. It's not impressive.........yet. I already have some sprites as my sig. Here's what I'm currently working on: Jameela - Circadian Rhythms (personal character…
Hey guys, So i've been look for a zbrush comp over the last week and think this would be a good one to enter, even though i'm pretty late to the party! i've decided to get my partner involved with this as a bit of a twist. as i spend alot of time sculpting doing 3d work, i wanted to get her involved. So she's done the bio,…
Hey hey, This is a project I did for my last class at a fine art school. I told my teacher that I wanted to start learning some basic 3D while I worked on my final project, but her main desire was that I made it fit into a postmodern/whatever we are now art context conceptually. So this isn't really about if things are…
Hey everyone! I want to create a portfolio to work as a realistic 3D Prop Artist, but I’m having a hard time deciding what kind of complex prop to make. I know I want to create something detailed and challenging, but I just can't settle on a solid idea. I’ve looked around ArtStation, but honestly, none of the complex props…
Hey Gaming World! I'm a senior VFX artist with 30 years of Hollywood experience. The VFX industry is not going well at all so I'm jumping into the gaming industry, hoping to make a demo for a game I have in mind. I will have to adapt my modeling and look dev to Unreal's restrictions (We don't really care about polycount in…
Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…