Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
hey - not sure if my earlier post is that unclear but you would rig up your LOW in max - don't try to rig your highest subdiv level - that will make you jump out of a window for sure. ;) as a first test to check if you can go with transpose master <-> 3ds max at all in your scenario, try the following: 1. with your sculpt…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
I've also got a ward I'm working on for chinese new year and I'm having a bit of trouble getting it to export properly. I can get the mesh exported and imported without error, but the animations don't seem to be working or playing. My (3DS max) process for exporting has been: 1. Select the skinned mesh and bones and export…
Hi, I'm trying to export a marmoset viewer file for artstation, but the results look very different from what I see in the viewport (as you can see in the image attached). I have no idea why its doing this, but it looked like the lighting was different from my viewport, so I deleted all of the lights in my scene and…
Think I've got a bug on 1.7.1: EDIT — Better summary after more testing: exporting with converted maps will randomly export at a lower bit depth (16bit png exports as 8bit half the time). Confirmed happening with the following converted maps: normal map (directX), diffuse (greyscale and RBG), specular (RGB). Have not yet…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
i am not expert at this stuff so might misunderstand, but when you say you transposed the joints, you mean that you just moved them manually? if that is the case, instead try using the "Move Skinned Joint" tool and then export to test. This would bork any dependent animations I am pretty sure, so depending on what you are…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…