Alright so knowing that this is the reference (and setting aside the term "game-ready") which in this case is only making things confusing, I'll mention the following in addition to the above comment on perceived density : This Viking character works because all the various elements have been very carefully designed ; and…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
You choose DW4 did you not? It ends 1-2 months from now not days. The specs won't be released for another 5 days so how do you expect to finish a comp before it starts? We can do a mini comp that starts today and ends on Monday. We can do whatever, but you choose Dom War. So when dom war is fini, we'll take your entry and…
sacboi, I was aware of this tutorial but did not follow it. All I took from there was the refboard and some plugins he recommended otherwise my work was done on my own, and honestly it seems I did a better job in terms of shape, proportions, and details. Including all of the above it's still a bad idea to include this work…
March of War – Sickle At ISOTX we worked on the free-to-play title March of War. A turn-based strategy game for PC and tablets. It is based on a World War 2 theme with a twist towards over engineering and diesel punk hardware. Find more images here: http://www.robertberrier.com/portfolio/march-of-war-sickle/
I'm participating in the Cube Brush Art War 2. Designing my own version of the Monkey King. It has been a while since I have done a serious character design and I'm looking forward to applying the skills I have learned to this project. I want him to be a fierce immortal warrior. The monkey king will use Mala beads to…
Looking great so far but it definitely needs some texturing work. I doubt the Dwarves would keep the place so clean. To me it only looks like there's AO and bumpmaps on the textures. Add some dirt and grime as Peris said. Also maybe a few chunks of debris/rocks on the floor would be good as it is underground and rocks…
1499 Canadian at Futureshop. May have dropped in price by now. I researched this shit for a long time too and Aqous seemed the best for games, if you're looking at LCD tv's for games make sure you buy 37" or above. The smaller sets generally have lower responce times which means ghosting in games. Even though the 34" aqous…
@conte: thanks man! :D and i saw your version of blue, my slaughterballer. jesus man! way to make a guy feel inadequate! such an awesome job i LOOOVED it. @whipswitch: awesome! *highfives* thanks for the comments dude. glad to hear you digs. i will continue to try and keep my lines that tight. @adam: yeah i'm slowly trying…
Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…