as an admin of a COD clan community, i see the challenges that this will face us.... those of us who rely on dedicated... are a bit nervous with this new system.. what it means for maintaining a functioning community... but on the same note, i am kind of interested to see how this new system will pan out... as an artist…
If for anyone the padding option isn't changing the padding on the baked maps, check if it's the fault of a ground plane you might have imported. I was just doing some low-to-low AO baking and using a ground plane for shadow casting, but the plane that was perfectly filling the UV space (not directly visible) prevented any…
Day(What day is it again?): I am actually making this one for reference for a real outfit I will OWN! I already have the cowl and it's sick! As you can see, this character is lacking a head, which will be a great segue into getting back into sculpting again. :)
Hi! Perhaps share some more information how you implemented this in the material. It's likely I came across works of Alex on AS, but am unfamiliar with his tutorials/ specific workflow. Best attach files that allow re-producing the issue (zip and attach to post). If you don't want to share the whole model, isolate an area…
Morphs and BlendShapes are great, you have precise control over the shapes you need so you don't have the eyeball clipping through the lids, but they can be tech heavy and morphs aren't always a good idea for every face in every game/engine. Morphs can also be a problem with some eye sockets if they aren't modeled in…
[ QUOTE ] I agree, a scriptable interface is a good thing to have (that is why it was introduced a long time ago in other GUIs, like you said). But 'delegating' all the innovation to user plugins, while having a really bad default GUI is not really userfriendly in my book. Oh and while Microsoft plays catch-up with the…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
I found this http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Scheuermann_HairSketchSlides.pdf I think that is the reason. The 2 levels of specular doesn't make one broader and one sharper. Is actually 2 totall different reflect direction. It has to work with primary and 2ndary reflection. One shift towards…
It would never work, the day the cops show up to take the guns is the day a revolution will break out, hell, the cops would help lead it lol. Because Americans are ingrained to hate tyranny, history shows that when you disarm the populace and take control of their information you can get away with genocide. The…
Hey everyone, update on the last map that came out, Operation Red Crow. Rainbow Six® Siege _ OPERATION RED CROW _ BEAUTY SHOTS Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team. Credits to Alina Ivanchenko (Modeling/Texture) Click here for her work…