I am getting weird seams in my normal map. This is just a basic trim baked down into a tilable trim texture which I then projected on my window model. I've done this before in Softimage. I'm not sure why it is giving me a problem now. The screenshot will show the result and set up. I used Ultimapper. I'm getting this seam…
I haven't made this work as well, but i think that if you are going to lay multiple uv's on top of each other on a trim sheet, you cannot have dirt on them on the texture. That would propably be done with vertex painting combining 2 materials. Or is there a way i don't know that you can both have a trim sheet and add dirt…
This is cool! If you're selling it in the Unity store, it would be cool to assemble it in Unity. It feels a bit monochromatic to me. Might help to toss in some complimentary-colored items, like give the rug a royal blue trim, or maybe change the stairway trim to a deeper blue (less cyan). One of the web textures looks…
Looks pretty good. The painted metal is your best material. The trim is the weakest. Is the trim painted metal or brushed metal? If its brushed metal you want to tone down the brush marks and move them mostly to the specular map. PS: Your images are too big, 1920x1080 is about as big as you want to go unless you have…
Polyhertz, not at my computer at the moment but I think that's correct, a 950 bloomfield. My benchmark might go higher after I flash the SSD with new firmware to support the trim command on win 7. I'll post an update after I get that done. Currently the SSD is the performance bottleneck because of the absence of trim…
Bah sadly I missed the meet up, but I did run into some fellow polycounters along the trip. Quick shout out - just wondering if there was any polycounter at the microsoft party wearing a polycount hoody, I was gonna come up to you but when I tried to get up to get another drink, dood was gone. Oh wellz :P Overall GDC was…
rob people and steal cars isn't really a good way to get money for a crim, it's reaaaally shitty. And enforcers can take stolen cars and return them, you can also just witness crims committing these crimes with the witness button and surprise them with a bullet to the head, so it's pretty fair there to be honest. And they…
Many strong points here. I would like to further expand on three of the points you mention with some of my personal experiences. Vague Documentation This has been an absolute nightmare for some art tests I've done. One of the main problems I've run into is art direction, where the technical aspects of the test might have…
You would save a TON of time and texture memory by using a tiling trim texture for that railing! Really, for simple stuff like that it's waaay overkill to make a hipoly and bake, just to get beveled edges. Even if you don't want to use trim sheets you can still make the same normal map super easily and fast with nDo. Leave…