maybe they were to afraid to touch the ancient GUI code to make big changes and instead made something new like the graphite toolbar with cool and fancy effects such as big rollover tooltips. At the moment I have a scene that I can only render once every session, as soon as I render a 2nd time I get a crash starting at the…
The idle at the beginning feels very fluid, and then once he breaks out of the idle the animation overall feels more jerky both in terms of timing and motion/arcs. If you bring it all up to the same quality as the idle, it'll be good. If this is specifically targeting game animation he should return to idle at the end.…
So I tried importing my blades into the game and all seems well. I made a quick temporary particle which has vertices only at the hilt. Yet I still get this forced flame along the blade, which can clearly be seen on the Offhand weapon. The mainhand doesn't show this issue after I clicked "Additional Items" and picked it…
So I've submitted that there is no way around it other than taking on some of max's controls. My method to keeping select/deselect and shift extrude is following the methods in this video, changing arc rotate from alt+lmb to just mmb, and just submitting to using ctrl and alt to select/deselect things. It isn't too bad…