Hey Guys, So I'm new to the forum and I've got probably a silly/dumb question that I'm hoping can be answered. I have blocked out a small Air Conditioner in Maya with multiple meshes and not as a contiguous mesh and intend to bring all the meshes into Zbrush and add tons of detail to it. Obviously they will come in as…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Hey Dado. Great feedback man, Thanks :) I agree and absorbed it heartily. I started the piece with something in mind and it changed into something totally different. Kinda lost my way with it and thats clear to see. And because I want to finish quickly I tried to cut corners...Laziness. In being lazy I gave my self more…
Thanks! Definitely had your words ringing in my ears when I was finalizing the textures. I found a lot of things that I thought would end up with different lighting (the reason some pieces that should be duplicated sometimes aren't) that ended up looking completely identical. And I'm always looking for ways to reduce the…
Yea Frell, I agree with stone variations to an extent. More adjustments need to be made on the base diffuse texture to show off some extra detail and colors. The basic type though I intend to be the same because it was at one point part of a chapel. I feel that I'm going to remove the arch so that the view I intend to show…
We've been told that the flaps are to be left alone they'll be dealt with during texturing. Our poly count is 2,000. I do intend to remove quite a few edges when I've modelled the cockpit because that areas alive with information. Infact I think it all needs adjusting and tidying up before I go removing edges. I really…
Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
Greetings! thought i'd post detailing the progress for a project i'm working on in my free-time. I don't always have time to work on it, but i'll try and update as I go. :) The project is based off the Morey Mansion although I made some slight edits to make it more modular and a little easier to manage. I'm working from…
You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
Yes I am aware of the 3DS Student licenses. I have been using Max for a few years now and have grown quitw fond of it, but I am not allowed to make money off of anything made with said student license. This is why I'm forcing myself to learn Blender. I'm aware of most lowpoly modeling techniques and sketching isn't a…