@arnov Thanks! It's my own design and composition, but I referenced a lot of Battlefield 1 concepts and key art. That stuff really inspired me to shoot for an honest depiction of a WWI trench raider, hence the blood.
It's interesting to see that bounce that happened in 2003 - we need more data but it looks like the adjusted for inflation salary for game artists has slowly been increasing since '03, it certainly feels that way in the trenches.
Open up the tool settings, the little wrench icon in the top right, and with each tool you get different options in there. With the move, scale, and rotate tool you get set to point, edge, or face options.
They dug trenches, broke rocks, and were put on night hour shift in playing WoW, and if they didn't meet the quota, they were beat with Plastic pipes? It's pretty hardcore, and raises so many questions, it's not even funny.
I am just a beginner, but I think modeling a monkey wrench is just as hard as modeling a firearm with many details. Check out some photos of that tool. There's a lot of stuff to be added onto a basic geometry.
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Position title Senior Technical Artist, onsite position ref. 07072015STA Job Description Our Senior Technical Artist will improve and secure our art production pipelines and mentor our art team in the usage of new workflows for our upcoming game, Prodigy. By working closely with our Art Director and Technical Director, you…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
I was thinking about making some assets for a world war 1/2 kind of trench. So wooden boards, sandbags, tables, radios etc. I find world war stuff fairly interesting :D