Nope, the crits on eye socket depth, forehead slope, and the cheeks are all valid in my eyes. They're things I know from drawing, but my lack of skill in 3D means I struggled with laying down the structure I was after. I also appreciate the crits pushing the 3D model towards the concept as that is my goal for this model…
Hey Bram, looks like a fairly good start but you've a long ways to go. I wouldn't mirror the texture of the face, just make use of the unique texture space to make it asymmetrical. You could easily get away with mirroring the eyes, however. Eyes are never pure white and are surprisingly dark. be sure to add a slight shadow…
i think it's always been obvious that Kensei was still around in present day, and that he was one of the bad guys. that he was adam? not all that obvious. that he kills Mr. Nakamura makes a lot more sense now "i will make you suffer..." Sylar should continue to be bad... while i'm not too big a fan of him being a whiney…
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
Did you also do the short animation sequence of Bond? Oh and one point of improvement on the bond would be the ears, as they lack a lot of depth. Otherwise stellar work, just those wireframes kind of seem to fade out just when it becomes interesting. So maybe a still shot where you can see the face detail for example and…
Is it so hard to copy a PC post, edit it alongside blurred names or meme faces and then post that in the video? No one will care what anyone else will say about this, and I sure as hell wouldn't spend time looking if the posts are real or not, so just fake it, isn't that what the game industry is all about anyways? Faking…
Hello polycount, Its been a while sadly, But heres is my first attempt at a game spec vehicle. I have rigged it with full suspension animation capabilties and game spec polycount for a typical racing game on the market today. hope you enjoy..
It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
Kinda related and because I knew my name would come up in this thread, this is the only time Im going to say anything like this here: I read most of the stuff from the OP and I see those as personally way over the line, disgusting etc - I can't believe some of them, because they are so far over the line I couldnt fathom…