Is there a good way to do that? It's easy to set the layer weights with the key button next to the slider. but changing it, to adjust timing, later seems to take some digging in the graph editor and/or having to select the controllers in the layer
Hello! I am currently looking for someone who is excited to collaborate on a science fiction film! I am a writer and director in Los Angeles and I'm going to be directing an original short this year. The film is a romantic/sci-fi film that is both tearful and optimistic. Think UP meets Her with a dash of Ex Machina. This…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Question in the title. I know it can't be all crazy with no type of sensible vertex flow, but does it need to be as elaborate as the physique of the body? I would presume not, especially for baggy clothing items, but just wanted to ask.
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hey guys, I'm trying to wrap my head around the setup explained in this article. I think I've got it, I'll leave this stuff as a resource encase anyone else here is looking for similar information. Thanks
Dear Polycount.I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5?Cloth sim, bones, something else?.. Someone asked me to make a character for…