Unfortunately Maya smart extrude is just not as good as Max's even tho it is from same root. Just like Nitrous vs Viewport 2.0. The fundamental matters. Try smart extrude in Max and Maya. You can tell the difference.
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
Good stuff.Loads of detail. Bit much though. Modelling is pretty good. There is so much stuff and there is little composition. The image is a bit of a mess and needs some planning. Looks like you threw everything into the details and didn't think much about what you wanted to convey. There is no description on what you are…
Hey Darren! Thank you very much for the feedback! You mean that bright spot at the back on the top? Yeah the lighting is 'roughly' set, but definitely not finished. Been tweaking the lighting after I got it like.. 75% of the way. Knowing it'd have tweaks as it went on. The background light there have some bright spots I…
Did you find a solution already? might be a great idea to post it.Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried.Thread:https://polycount.com/discussion/235374/fbx-scale-fix
i'm only familiar with joint rigging, but perhaps a cluster deformer might work for you? just an idea, havent done it myself i believe a cluster deformer is kind of like selecting a component with soft selection enabled this might also be of interest : Maya 2020 | Rivet Command (youtube.com)
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