those are nicer to use with the pen than the mouse imo. honestly though - your shortcut selection should be based on the work you do. eg. if you connect vertices a lot, learn where the default shortcut is and if you don't like it, change it.
Hi everyone, I would like to share my demo reel that I started as a graduation project in Think Tank Training Centre, and I finally got some time to wrap it up and publish it. I hope you enjoy it! https://www.artstation.com/artwork/blR0Yv
I would guess the standard is closer to 10/cm in this day and age. Bear in mind this doesn't mean you have to have 4K textures on everything - it might mean that a 4m wall is tiling a 1K texture 4 times. Typically enviro assets will have multiple layered textures in the materials to reduce that kind of obvious repetition.…
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
Don't let your school convince you that the majority of your skills wont be transferable between industries. In my portfolio, I made both game res and sub-d art. If you have a couple pieces of each, there's not really a reason why you couldn't switch back and forth; plenty of artists do that. Sometimes its easier to break…
If you see faceted shading on hi res you might beveled each edge first accidentally or give each edge a crease (shift+E) or you just have subdiv modifier in "simple" mode.
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on a family-friendly single/multiplayer adventure game for PC, Xbox and PS5. To complement our growing…
You can generate normal from mask in PS and then combine it with car normal. Or model all the details on temporary mesh, properly bake to plane and combine using substance. Depends on what software you have and how much time you want to spend on it.