MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
Hey there, I was going through the pictures you attached and they look marvelous! Blocking out the basics in 3ds Max is a great start and I can see you're making good progress. KEEP IT UP!!
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
you probably want to get a little more specific with what sort of work you are going for you have both realistic and stylized props, but the realistic ones probably wont hold up against current professional work and the stylized ones feel a little bit lacking. I only took quick glance but are the models made from concepts?…
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
I would suggest generating erosion on the terrain using a dedicated tool like WorldMachine or Terragen or the like. This will make a splat map for you, which you can use in a Composite node as your layer masks. To isolate the RGB color channels you can use Color Correction nodes, or even easier just use a single OSL Uber…