Hello, thank you for sharing this work with public. It looks extremely useful. Sadly I also came here too late for downloading it. Would be great if you could reupload it again, please 🙏 Would be even more awesome if you could add a tutorial about making it to your Patreon or a brief guideline on how to do it on our own…
I can't think of a good reason to do it deliberately outside of an effort to fix baking artefacts but you could work around in other ways that don't screw you later on. It most likely just got borked during an import/export process - how did you get the model?
Before you go hog wild with sculpting you might find it worthwhile to really double check the proportions thoroughly. To do that you can export model from zbrush and do a quick rig (or just pose manually using soft-select) and put her into various poses. Check those out from many angles wherever you'll do the final render.…
"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
Because "here" may be no offical "channel" of the author ( "..*alex*." on gumroad ? last post of OP 2020) ..and if you look there or on blendernation.. it also seems to be pulled off..
Hello!! FPC is looking for passionate artists to join our exciting ventures we have embarked on! We're seeking talented Game Artists and Unreal Blueprint/Technical Artists for our projects on rev share or post launch compensation model If you're enthusiastic about sports and simulation games and passionate to contribute to…