Jumped back into WoW lately to check out the new expansion and was really blown away with how far the art has come quality-wise since I last saw the game (WotLK) - And so I was inspired to do a study on some of the rock surfaces in the game. I have a bunch of breakdowns on my art station for anyone who'se interested!…
Hey guys, just started a youtube channel to try and help beginners in 3D, I wanted to try and do my best to help people out. Essentially I want to do a different topic in 3D every week and help out with specific problems that a lot of users having best I can with the knowledge that I have. I've only made 2 videos so far…
Hey, Polycount! I recently learned a cool technique in Substance Designer to help me transfer scan textures into models with multiple UDIMs. This method speeded up my scan workflow quite a bit. In this video I explained how it works. I hope it can be useful for you as well! https://youtu.be/sNajxvRAc_I
https://youtu.be/BdGf1XGVIGw Hello. This video shows how to avoid a massive issue with possible workflows involving Zbrush, Maya and the real-life scale used in Marvelous Designer. It is the reason why I was having the issues on this threat : http://www.zbrushcentral.com/showthr...ching-horribly Please, watch it and give…
https://www.youtube.com/watch?v=BdGf1XGVIGw Hello. This video shows how to avoid a massive issue with possible workflows involving Zbrush, Maya and the real-life scale used in Marvelous Designer. It is the reason why I was having the issues on this thread :…
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Not sure if this is the right place to ask. The only thing I found that looked promising was "Stylized Dungeon Environment in Maya" from 3dmotive, but I'm looking for more, so I was wondering if you guys know anything good besides that. I'm wiling to spend a lot of money on this.
Hey guys & gals, Here's my latest episode where I show you how to bring more life to your characters feet! Check it out and let me know what you think! :) https://www.youtube.com/watch?v=qJ7S23atYYw Cheers, Jonathan - founder / watchmeanimate