3D model of the Sig Sauer Romeo3 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:5734 Vertex count:3047 https://www.cgtrader.com/products/sig-sauer-romeo3-red-dot-sight model
Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
Yay, happy to help! Hopefully this helps explain the gamma issue. Some info here about proper gamma settings in Toolbag: https://polycount.com/discussion/150303/marmoset-gamma-lut-settings
A new Version is available. Bforartists Version 0.9.2 is around cleaning up the menus and connecting some loose ends. It adds some more tools to the toolbar editor. We have over 50 new icons. Again quite a few double menu entries were catched and removed. Some more tools made it into the tool shelf. The Toolbar type View…
new update. http://www.digitalfossils.com/Download/VoidWorld-jun-26-11.rar Summary of changes: * 'Resymmetry' behaviour improved again. * 'Set Manipulator' streamline tool is improved. LMB snap position only. Auto snapping On/Off. * Three more snapping options 'Object'/'Mesh'/'Plane'. If you have run VW2.4 in your machine…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
My prototype of better Expert Mode for 3ds Max - FullScreenModeScript. It has still some bugs when you are using user defined toolbars it doesn't hide them like main toolbar because I don't know how to handle toolbars and operate with them - tried windows.getMAXHWND but didn't find solution. Code: -- FullscreenModeScript…
Hi all! This is a Real-time render in Marmoset toolbag of Guts from the manga Berserk, let me know what you think! Check out the many more shots here: https://www.artstation.com/artwork/QXBNgB
Tossed some pretty simple textures on the mesh in Substance Painter. Then set it up in Marmoset Toolbag. I used the ol duplicate and invert the normals to create an outline effect. Would be fun to recreate some of the glowy fx in the middle, along with some passive floaty animations on the artifacts. Textures could still…