This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Pipeline Tools Programmer role will focus on developing, maintaining and optimising the Asset…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Boiling Point Media – Oklahoma City, OK Job Description Boiling Point Media is looking for an experienced senior level artist to join our visual effects team. Our artists create visual effects and animations for films, commercials, and websites. Essential skills for this role are technical skills, industry-standard…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
Some things that I think might help you out; take these with a grain of salt cus, well, he's fiddle and you could arguably do what you want with him: 1) Check your propotions, or rather, bone placement against Riot's Fiddlesticks, be it via screencaps or the LoLking model; the reason is because most noticeably his legs on…
If it's just a decimated sculpt, it's got to be absolutely awesome. This is only the beginning of a completed, awesome sculpture though. As mentioned, a mountain of time put into further detailing is necessary to make this really shine, however I can see a few fundamental problems: 1. Note the position of the eyes from the…
Yeah, I need to sort out the colour schemes. The environments are place-holder so far, I've been trying to get decent results out of the lightmapping tools without much success... Mechanics-wise it's your bog-standard point and click game. Click to move, click and hold on an actor (object or character) to bring up the…
ichidan - There are limits, it's mostly geared to ingame. Im going to keep it under 100,000 tris! ha:) thatanimator - I originally built it with three loops lined up with the knuckles...and gross.So I built it conforming to the shells, did some small tests while building it and the fingers bent well without making it look…
Yes they all create a similar style to the dvd but that is because it works. You are marketing to beginners and they need to learn the basics before creating a character. I also never said anything about your texture size. I was more concerned with the wasted space in the map. You have many objects in that uvw that could…
Maybe you wuld benefit from using some 3d as a base and design on top of it, while you improve your raw drawing skills, also dont know what deviced you used but some people also benefit from working on pecil first and scan after that.