Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute to a major…
MGrecke, Thanks man!! :) Yeah the juggling was an idea from ALexandraVo and it worked like a charm ^_^ Lokii288: Wow, I´m really happy that you are so excited to see te end result. I hope I don´t dissapoint! :D NickCato: Thanks a lot man!!! :) So a small update, I have been looking at fur for the costume which has helped a…
FYI My longest post on PC ever. Sorry in advance - OP I hope theres something useful in this for you. Im back in your thread and giving you my morning before breakfast is my way of saying ' I care '. Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from…
Hi people, Im going to be looking for a job soon (aiming for an Indie company) and I dont feel prepared at all (then again who would with their first job) so Id really (really) appreciate some general advice, wall of text ahead. Heres my portfolio: http://artbyadam.carbonmade.com/ Not everything is done, but Im…
This question spawned from a discussion about baked radiosity and texture shadows (Mirrors Edge style) VS shadow mapping and indirect lightmaps (COD4 Style) and their respective aesthetic and performance merits. It got me wondering what ids RAGE uses, judging from released media there seems to be high quality indirect…
Hi guys! Thought it would be nice to finally get my own sketchbook, after a time of sneaking around in the forums and looking at all these amazing work and feedback. We´ll see how often I´ll post, probably at least weekly. So let´s start this! Right now I´m working on this British Countryside scene, which I´m hoping to get…
Was trying my ass of to script this but it is such a pain that I decided to just use a macro. Many of you might know it but it is very fast and silent (zero interaction). #LXMacro# scene.saveAs "H:/" fbx true H:/ is the location of your choice. Mine is H:/UE4 Game Dev/TESTERS/Content/Geometry/Meshes_tmp/" Only con is…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…