I new to using Atlas files and am wondering is there an automated way to use them in 3DS Max. Currently I'm building a set of flat planes and applying the atlas texture manually with UVW Mapping modifiers and texture cropping. Is there a quicker way or piece of software which I'm missing that can automate this process?…
Hello, We're looking to hire a 2D artist for sketches. Must be willing to screen share working so we can work together and get exactly what we're looking for. Looking for simple black and white sketches. Must have a strong sense of depicting perspective and depth. Must be able to lean into horror-ish overtones.
I guess you setup all your material inside of cinema4D and all the informations concerning the shader will be written in the mtl file: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_template_library You can edit your mtl file with notepad to see what's happening in it ! :)
Action Mobile is hiring for a creature and character design concept artist. This is a entry level position. Please send resume and info to Buddikaman@yahoo.com. Thank you.
The Thames Estuary Army Forts were constructed in 1942 to a design by Guy Maunsell, following the successful construction and deployment of the Naval Sea Forts. Their purpose was to provide anti-aircraft fire within the Thames Estuary area. Each fort consisted of a group of seven towers with a walkway connecting them all…
Hey guys, Can someone tell me what the heck is going on? Everything was running fine one minute and then I loaded up UDK yesterday morning and suddenly all weapons have become invisible in game! (Including the preset ones!) I have attached 3 images below. To give a demonstration I've loaded up a new map and thrown in 3…
call all you files like 'final version' then yuo will have final version 01, 02 etc :) I call some of my files rude names like shitcracker 01,02 etc , as that model was turing out really bad. generally though i keep my naming stuff simple. hate traversing multiple folders
We're hiring a rigger and technical artist to rig our clothes and add morph targets to our character/clothing so that players can customize their characters. If you're interested in the position, please send us a message including previous work that you've done in this regard. Our project is in Unreal Engine 4 so it would…