Hi everyone! This thread is going to contain my work for the workshop. If you go to the last page you'll find what I'm working on right now. Any comments and help are appreciated! Submitted items: Axe of remains http://steamcommunity.com/sharedfiles/filedetails/?id=253942076&searchtext= Remains of the Tropical Arachnid…
I'm modeling an axe, and in several places where the body curves, my normals are pinching/rippling in a seemingly simple curve. Blurring and smudging the normals in PS seem to only pronounce the change in normal shading. I can't really spread out the topology much, because all the edges and verts are responsible for…
I haven't been making that much stuff lately, so I decided to make some low poly stuff to get back into practice. Current batch still needs to be UV mapped and textured. Not sure if I want to use normal maps, do you guys thik I should? Concept: I'm interested in any advice you guys have regarding concept work Axe: Sword:…
JewishZebra Steam Profile WorkShop Skype ID:andrei.soresu69 Skills:Modeling,Retropology Favored In:Single Items! I'm New so i'm trying to work with other so they could teach me stuff i am looking to make basic swords,axes,daggers but i would still be intrested in something more chalenging! Add me on steam or skype if you…
Edit > Snap Settings... ...and set the position values to the multiple of 0.0195 (or whatever magic number you decide on) that you need. Then you can select everything in your scene, choose Snap All Axes, and it should (*touch wood*) snap them all for you. Might not work (we use the vertex snapping that SanderDL describes,…
Got my model with a basic rig and texture (Diffuse and Normal) although can't view it in Unreal 3 under the character selection for some reason. I think I've followed the scripting steps correctly and it seems to recognise that the custom content is there, just not showing the model itself. Plus the belt pouches and pick…
If you plan to stick close to the reference I suggest to check your proportion one more time [both height and width ] simple head scale reduction should do the trick also shoulder are massive on the reference and legs rather skinny Down the road if you give him the same weapon , the twig his is currently holding wont do it…
I agree with you all but.... I just modeled a very simple axe with very clean UVs with very clean topology and the result was THE SAME. I guess there is a problem with my Substance Painter. What other software you recommend for baking? Musashidan, more than 1 texture sheet? I didn't know this is allowed. So I should UVmap…
Trade agreements are extremely unpopular among the US electorate right now, Clinton is backing away from the TPP/TTIP and Trump wants to axe all of our existing trade agreements and start over. As it is, it doesn't look like President Obama will be able to get TPP through his own party. If things continue as they have, I…
BradMyers82- Thanks for the compliments and as usual thanks for the solid critique, I will work on the police chief, and axe those two sculpts you mention. The guys did a great job listening to what I wanted with the layout and did a great job with the website. I was very pleased with how it came out! Pilang- Every thing…