Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
So here I like to share with you all the nice guys of polycount land, my new Snow full!! environment. this part of the game take place at the mountain picks, the game is 3rd person action (mainly a hack and slash one) that will be released in the near/far future!! So I think the pipeline has been talked over here and there…
Hey guys, I have made a SA80 British rifle and I have ran into many problems. I also think that my workflow is incorrect and I need your help to improve. I will include the 3ds max file and the reference if you want to give it a look. Before I start let take a peek at the model: As you can see, its composed of 12 pieces…
Hi Crew, I have been trying to figure this out for this scene I have been working on for awhile. The shadows appear to be really really light. I want crisp shadows to add a dramatic look from a strong directional light. Anyone have any ideas how I can crispen/darken up these shadows up? Lightmap size: Light Settings World…
OK, I didn't read every single post in here so somethings might be covered already. I spend the last semester at university getting told how important stereoscopy is and what awesomeness it brings. The first thing you wanna make sure is (apart from if you're R&D or Tech Artist) - forget about it, Stereoscopy is nothing but…
Thanks man. It simply amounts to years and years of hard work... I'm pretty stoked on these two Frazetta sculpts I've been commissioned with. A client of mine (ARH studios) bought the licenses to reproduce some of his paintings as statues. I was totally blown away when he entrusted these two to me. The Barbarian and the…
Anything that hangs outside of the 0,1 space will tile. It is perfectly acceptable to have your UVs look like a rats nest with UVs hanging out far past the 0-1 space, IF you are using tiling textures. Below is using a tile texture and it helps to offset the UV's to help avoid repeating details. You can also add strategic…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…
@Kel-Shaded: Thanks for the feedback! Based on this particular background, I think I did pick a pretty bad green to use. @Enalya: Thanks! Yeah, the left one was the first one I did. I thought it clashed a bit too much, which is how I got to the green one. So, at first I thought I'd mix the left and center two and see how…
Hi guys! I found this awesome forum thanks to the Conor's video. Impressive work, man! Let me introduce myself, I'm Marco, I'm 26 and I'm a musician and an actor, I'm studying at the national italian tv (RAI). I did some shortmetrages but I'm not giving you the links (I don't want to spam!). I'm trying to realize a…