Hi, here is my first topic ! I'm a french 3d student and I'm currently in the middle of my last year of studies (yay !), I'm starting to build my portfolio in order to find an internship or a job at the end of my scholarship, and for this I'm planning to do a new project on UE4. This scene will also be my work for my final…
I imported oms data in blender, exported as fbx and imported in maya. I already figured out how to increase the view/draw distance, but everything is very glitchy. When i zoom in, it's cool. What else do i have to change in the settings to see it "normal"?
Hello Polycount. Just yesterday I learned about something called color temperature. I heard the word before yet I always thought it just meant the division between ROY and GBV. Several articles and videos point out that if your colors feel out of place, then the "temperature isn't unified." This makes sense since every one…