Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Character Artist to join our Toronto Studio. Main Tasks and Responsibilities Modelling 3D Characters for games on mobile platforms; Create both high and low poly meshes and texture resolutions;…
Hello, I'm posting here rather than the job posting forum because I'm not looking for a strong long term commitment, nor can currently provide any payment. If you're still interested, continue following. I'm leading project management for a conglomerated team of industry professionals who share a common idea. It is all as…
Another update. I don't know why I'm continuing this thread as I'm coming to terms with the fact that I'll never become a commercial artist. Not a cry for pity but just the reality that's come with not being interested in the work offered in the entertainment-sphere, caution around AI, disinterest in NFTs and dread around…
Hmmm ok I just did a simple test. I never though about this kind of contraint before, before when I had the choice between Collada and FBX, I asked Collada because of Melscript. But Actually, the FBX 2010 version follow Collada for the melscript commands list, etc... I just prefer to delelete all the informations I don't…
I think you're the one that doesn't understand, crowdsourcing is intended to be a business funding model, not a charity. It's supposed to help you minimize risk and reach your consumer base directly, not supply you with free cash. You really you need to step away from the premise of "donating for the honor of helping…
Marmoset Toolbag 1 is most certainly a game engine, we even made a crappy game using that engine (marmoset engine, game: Darkest of Days). Toolbag is simply the rendering component without the gameplay component. Unless you're specifically intending to demonstrate gameplay, Toolbag 1 is no less a game engine than UDK,…
Digging up this project again! I'm really struggling to focus on one thing right now so I figured I would try and finish something that I had already started :P So I've gone back to this high poly and tweaked some anatomy and added in things I had originally intended but either didn't know how to do at the time or did very…
Hi Shrike, Thanks so much for taking the time to look at my work and for such a detailed response. The brighter bags were intended to be new clean additions to the gym, however now that you mention the saturation, all I can see is the Red/Blue bag in particular, and the Blue/Black in the background of the corridor. So I'll…
For concept art that I ask artists if I could model, I would draw them out, and take the time to try create a simple front and side view. If its for actual people, I just find any references I can, and try to draw whatever planar features of the face that I can. I do intend to make my own concept art, as the concept of…
I like that picture, caseyjones. The "nose bride/mouth loop" is something I see lots of people get wrong. Most just rely on the mouth loops themselves for the laugh lines. That's alright if you don't intend on animating your characters face, but if you intend on giving them a smile or something simple the laugh line will…